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Fornaught
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As a precaution, we've taken our website offline to protect it from attacks targeting a PHP vulnerability. We'll be back shortly.

This is a static page with some basic information about Fornaught and Soul Shard Studio for now.

In the meantime, you can reach us on Discord.

Thank you for your patience.

First-person stealth adventure

Fornaught

The survival of your creator and your fellow puppets lay on your hands as the weakest prototype.

WindowsMacLinux
The puppet protagonist in a dimly lit workshop

The Story

A puppet’s journey through a hostile world

A single puppet finds themselves in a difficult situation when their creator’s airship gets shot down above a mysterious mining town.

Will you focus on rescuing your creator and the other fellow puppets, or follow the rumors of a cure for your creator’s illness while doing so?

Dark world, soft souls

Soft, expressive characters wander a hostile world. The contrast lets us explore dark, serious themes without losing warmth, charm, or the occasional crooked smile.

Core Gameplay

A game for explorers

Customize Your Cane

Defend yourself

Modify your only tool of survival to adapt to any threat you encounter.

Explore Freely

Leave no stone unturned

A mysterious mining town awaits. Every corner holds secrets and dangers.

Survival of the Weakest

Outsmart your enemies

You're the weakest prototype. Intelligence and cunning are your only weapons.

Unravel the Truth

Discover the secrets

The secrets of Fornaught and your creator run deeper than you know.

Whimsical violenceSurvival = InnovationCuriosity is rewarded

Visual Style

Cell Shaded Low Poly

A distinctive art style that brings warmth to the darkness. Every character, every shadow, every glow is crafted to tell a story.

Expressive

Characters that speak through motion

Atmospheric

Environments that breathe mystery

Fornaught’s masked puppet character in a cell-shaded industrial environment

The Team

Soul Shard Studio

  • Niko KoivistoFounder
  • Maedeh AmaniMarketing
  • Faheem AlviSenior Developer
  • Atte KropsuLead Music Production
  • Kristiina Jermakka3D Design / Animator
  • Lauri MolkoselkäLead Artist
  • Sina KhameneMusic Production
  • Parvin DianatiProgrammer / Voice Acting
  • Vanja SeebassProject Lead